Post-jam fixes (UI stuff)
Back for the discs » Devlog
So I finally uploaded a new version of Back for the discs. And it fixes most of the visual bugs, but I'll have to figure out the audio ones later. So what I've changed is:
- There's now a main menu.
- The game is now playable in three languages if you can read.
- The story is now shown on a story screen before the game starts, rather than presented at the start of the first level. For people who rely on audio to know what's going on in the game, this means they can more easily skip the "cutscene" at the beginning. And for people who have an easier time reading than listening, it means they get the same text as the one I read aloud in the audio, rather than a version shortened to fit within a certain rectangle on the screen.
- The credits screen is reached from the main menu, rather than from the game, and it's got a scrollbar and a back button.
- The Windows and Linux builds were missing some files. Now they aren't.
There's still a couple of things I want to change though:
- The speech on the story screen sounds a bit weird, and doesn't tell the player that they can start the game by pressing enter.
- There's no sound on the main menu or credits screen. And at least the latter should have speech.
- I changed some text in English in the credits screen after translating it, so the translations aren't accurate now.
- Playing with the eyes closed is harder than it should be. I'll try to make platform edges easier to hear. (At least I did make a few accessibility improvements in this version, but not as many as I wanted to.
- There's still funky collision on the diagonal platform.
- The bouncing thing isn't fixed either: when you fall off the edge of a platform you bounce, and that's it.
- I haven't got to adding the missing third song. I still have to write it.
- The art is pretty boring.
- The pink background on some buttons might make the text hard to read for some people.
- I should probably add more (and more interesting) levels. And add enemies. And change the story to say that they're there. That's a lot of content to add.
- [Also, after publishing this, I just realized I had used green text on a pink background on a part of the credits screen. That's something that should get fixed when I update the Danish and Spanish translations.]
- [Another thing before I publish a new version of this update: Using the back button on the story screen requires a mouse, but keyboard users can still go back by pressing escape. I'll probably fix that in the next published version.]
I'm guessing I'll try and fix most or all of that by the middle of November. At least the bouncing thing, the collision and the speech on the story and credits screen.
Files
back-for-the-discs-Windows.zip 15 MB
Oct 11, 2020
back-for-the-discs-Linux.tar.gz 16 MB
Oct 11, 2020
back-for-the-discs-html5-postjam.zip Play in browser
Oct 11, 2020
Get Back for the discs
Back for the discs
A short game about retrieveing discs left behind when moving to a new home
Status | Released |
Author | SeaLiteral |
Genre | Platformer |
Languages | Danish, English, Spanish; Castilian |
Accessibility | Subtitles |
More posts
- How to find the discs if they get invisibleSep 25, 2020
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