Back for the discs
I made this game for the VimJam. You use the arrow keys to move around, and the sound of your footsteps tell you how close you are to the edge of the platform you're walking on. You can't hear other platforms though. The three discs you have to pick up do play music, but I only had time to write two songs, so the third one just beats a drum over and over.
I made this game for the VimJam, and decided I wanted to learn about sound effects. So I figured I'd try and make it playable without looking at the screen. In practice, it's pretty hard to play with just audio.
Post-jam fixes:
- Originally, to view the credits screen, a player would have to press
escape, and there wasn't a back button to get back to the game. I've fixed that after the jam. - The game now has a main menu, and a language selection screen. This changes the language of written text (currently not the speech language).
- The Windows and Linux builds were missing some files.
Known issues:
- I changed the English text after making the translations... I guess I'll have to fix that.
- I haven't checked how much contrast there really is between foreground and backgrund colours for text.
- Speech audio is English-only for now.
- Still haven't added more art.
- Some of the speech is a bit hard to understand.
- Falling off from platforms pushes you up into the air so you can try to get back, but ideally it should just place you on the platform again and play a sound. Maybe even if the level is long enough move you back to a checkpoint.
- There's not much content.
- There's three discs but two (really short) bits of music. The third disc just plays a sound effect, and has some slightly annoying slence if you're trying to find it without looking at the screen.
- Collisions aren't perfect on one of the platforms.
- The player's hearing range when it comes to platform edges is a bit short, and there's no way to hear other platforms than the one you're on, other than guessing their positions by listening for discs.
- When you've collected all three discs, it doesn't show that you have to go back to the blue box with the yellow spot on it.
So I do expect to make yet another version of this game. Just wanted to address the easy-to-solve problems quickly.
Status | Released |
Platforms | HTML5, Windows, Linux |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | SeaLiteral |
Genre | Platformer |
Made with | Godot, Blender |
Average session | A few seconds |
Languages | Danish, English, Spanish; Castilian |
Inputs | Keyboard |
Accessibility | Subtitles |
Install instructions
Unpack the file (for Windows, there's a zip file, for Linux, there's a compressed tarball) into a folder, and the game should be able to run from that folder.
Development log
- Post-jam fixes (UI stuff)Oct 11, 2020
- How to find the discs if they get invisibleSep 25, 2020
Comments
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Just commenting on my own game. I didn't write this in the description, but it's my first jam game. I was thinking it could be fun to make a game that could be played without looking, by listening to the audio, and then I came accross this jam which had then started less than a day ago.